Air Superiority



T1
Deployable Radio
  1. Airborne can Purchase a deployable "Radio" 1 Avail
  2. 2 avail
  3. 3 avail -10% cost
  4. 4 avail -25% cost
  5. 6 available
Radios are purchasable buildables for all AB units, once they are deployed they stay deployed until destroyed (low health) - Only 2 may be on the field at any one time per player

5 pts
Smoke Run
P-47 drops a line of smoke bombs (targeted like strafing run)

  1. 1 use of Smoke Run (50% duration)
  2. 1 use of Smoke Run (100% duration)
  3. 2 use of Smoke Run (100% Duration)
3pts



Camera Aircraft
  1. 1 use of P-47 scout
  2. 2 use of p-47 scout +10% los
  3. 2 use of p-47 scout +15% los
  4. 3 use of p-47 scout +15% los
  5. 4 use of P-47 scout +20% los
5pts

t2
Smoking Blast
  1. Airborne may purchase the smoking blast ability (10s)
  2. Smoking blast call-in 7 seconds
  3. Smoking blast call-in 5s
  4. Smoking blast call-in 3s
  5. Smoking blast call-in 1s
AB PURCHASABLE SUPPORT
AB Calling-in needs to be within 60 of Radio, Strike may be called in 45 (sight range +10) of AB squad

Smoking Blast - Targeted on a building or buildable (listening device, beacon, radio) AB troops call in a support plane to hit the target with a smoke bomb

5 pts
10pts total
Strafing Run
P-47 Conducts standard strafing run
3pts single unlock

3pts
6pts total

Wingman Support
  1. Recon planes have 15% more HP
  2. Recon planes have 15% more HP additional plane participates in scout run (2)
  3. Recon Planes have 25% more HP, fly 10% slower, additional plane participates (2)
  4.  Recon planes have 25% more HP, fly 15% slower, additional plane participates (2)
  5. recon planes have 25% more HP, fly 15% slower
5pts
10pts total
T3
Short Run
  1. AB may purchase short-run (10s)
  2. Short Run Call-in 7s
  3. Short Run Call-in 5s
  4. Short Run Call-in 3s
  5. Short Run Call-in 1s
AB PURCHASABLE SUPPORT
AB Calling-in needs to be within 60 of Radio, Strike may be called in 45 (sight range +10) of AB squad
Airborne Troops call in a support plane to hit the target area with a short strafe (60% length of standard strafe)

5 pts
15 pts total
  
Bombing Run
  1. Gain one P-47 Bombing Run
3pts single unlock

3pts
9pts total
Crossing Paths
Uses Strafe box - P-47 strafes a short area (50% of standard strafe) then circles around and strafes area again
  1. Gain a single use of "Crossing Strafe"
  2. Crossing strafe is 10% longer
  3. Crossing Strafe is 15% longer
  4. Crossing Strafe is 20% longer
  5. Crossing Strafe is 20% longer + and additional use
5pts
5pts total
Heavy Caliber Cannon
  1. P-47 has 4 MGs activated, does +10% damage
  2. P-47 has 4 MGs activated, does +15% damage
  3. P-47 has 5 MGs activated, does +20% damage
  4. P-47 has 5 MGs activated, does +25% damage
  5. P-47 has 6 MGs activated, does +25% damage
5pts
15pts total
T4
Wide Band Radio
  1. Improved Radios extends effective call-in range from radio that SR & SB may be used to 70
  2. Range to 80
  3. Range to 90
  4. Range to 100
  5. Range to 150
5pts 
20pts total
Operation Aphrodite
Aprodite Strike: Targeted ability calls a B-17 in which crashes into the target - red smoke ability  - SUPER INACCURATE but very large explosion, of the 45 of these planes that were used like 2 of them actually hit their targets, the project was a terrible failure

  1. Gain Aphrodite Strike, replaces P47 Bombing Run
  2.  
  3.  
  4.  
  5. Gain another Aphrodite Strike, replaces strafing run
5pts
14 pts total

Supporting Runs
  1. When a P-47 Bombing run is called in, a P-47 strafe comes in prior and hits the targeted area as well - The supporting strafe does 80% less damage but 30% more suppression
  2. 70% less damage 30% more suppression
  3. 60% less damage 30% more suppression
  4. 50% less damage 40% more suppression
  5. 30% less damage 50% more suppression
5pts
20pts total
T5
Constant Support
  1. Short Run and Smoking Blast are 10% cheaper
  2. Short Run and Smoking Blast are 20% cheaper
  3. SR and SB are 30% cheaper
  4. SR and SB are 40% cheaper
  5. SR and SB are 50% cheaper AB gain ability to buy diving run
AB PURCHASEABLE SUPPORT
AB Calling in needs to be within 60 of Radio, Strike may be called in 45 (sight range +10) of AB squad
Airborne troops call in a single support plane that hits target area with a single HE bomb - plane arrives on-map immediately, flys 25% slower than strafing run plane

10pts
30pts total
B17 strike
No smoke, air raid siren - flies very slow and drops equivilent of 3 bombing runs over large swath of battlefield
  1. Gain single use of b-17 strike, levels playing area
  2.               plane flies 20% faster
  3.               plane flies 30% faster
  4.                Plane flies 40% faster
  5.  +1 use
10pts
24 pts total

Coating the Area
  1. All airstrikes have a single wingman that hits perpendicular to the targeted area with the same strike, but is only 60% as long
  2. All airstrikes have a single wingman that hits perpendicular to the targeted area with the same strike, but is only 70% as long
  3. All airstrikes have a single wingman that hits perpendicular to the targeted area with the same strike, but is only 80% as long
  4. All airstrikes have a single wingman that hits perpendicular to the targeted area with the same strike, but is only 90% as long
  5. All airstrikes have a single wingman that hits perpendicular to the targeted area with the same strike, - Gain an extra use of all airstrike abilities
10pts
30pts total

Pathfinders Tree


T1
Pathfinders:
NEW UNIT
5 Man AB Squad (new skin - look to historical examples) armed with light weapons with ability to passive cloak in cover - MAY NOT BUY AT WEAPONS (250mp)
Main Use: MAY DEPLOY BEACONS
Secondary Use: Builds Sandbags & Barbed Wire
  1. 200% cost
  2. 150% cost
  3. 125% cost
  4. 100% cost
  5. 100% cost vet2 may passive cloak outside of cover when not moving
5pts



T2 Landing Beacons:
Purchasable deployable item - thrown like satchel charge but after 10 seconds starts generating green smoke - Continues smoking until destroyed - SHOWS UP ON ENEMY MINIMAP  - Has same health as TRIANGULATION BEACON per brits

  1. 2 available
  2. 3 available
  3. 4 available
  4. 4 available - may not be destroyed with small arms fire
  5. 4 available -25% cost
5pts
10pts total


Campfires
Beacon gains LOS
  1. LOS 5
  2. LOS 15
  3. LOS 25
  4. LOS 35
  5. LOS 35 - Stealth Detection 10
5pts
Secrecy
(From Campfires)
Single click 5pts

Landing Beacons no longer show up on mini-map 

5pts

T3
Jump you Bastards!:
Airborne deployed within 5 of LB have less drift & arrive faster
  1. 25% less drift 25% shorter deployment time
  2. 40% less drift 35% shorter deployment time
  3. 60% less drift 45% shorter deployment time
  4. 80% less drift 55% shorter deployment time
  5. 100% less drift 60% shorter deployment time
5pts
15pts total
Braver Builders:
Engineers may buy ADK
ALL ADKS (for all units) must
  1. ADK costs 200% 3 avail
  2. ADK cost 175% 4 avail
  3. ADK cost 150% 5 avail
  4. ADK cost 125% 6 avail
  5. ADK cost 100% no avail limit
5pts
10pts total
Enormous Christmas Presents:
Airborne AT deployed within 5 of LB have less drift & arrive faster
  1. 25% less drift 25% shorter deployment time
  2. 40% less drift 35% shorter deployment time
  3. 60% less drift 45% shorter deployment time
  4. 80% less drift 55% shorter deployment time
  5. 100% less drift 60% shorter deployment time
5pts
10pts total


Scheduled Resupply:
Landing Beacon Ability - 
Template supply drops are available for purchase - supply drops are available for call-in on any landing beacon, landing beacons share common pool of drops depending on what was purchased
  1. 1 available 
  2. 2 available
  3. 2 available
  4. 2 available
  5. 3 available
5pts
T4
A Man & His Tube or "Mortar Rounds need to be armed to explode, right?"
American Mortar may buy aerial deployment kits
  1. ADK costs 200% 1 avail
  2. ADK cost 175% 2 avail
  3. ADK cost 150% 3 avail
  4. ADK cost 125% 4 avail
  5. ADK cost 100% no limit on avail


5pts
20pts total
 A Man & His Gun Or: "Shit does it suck paradropping with 50 pounds of HMG Ammo!"
American HMG may buy Aerial Deployment Kits (ADK)
  1. ADK costs 200% 1 avail
  2. ADK cost 175% 2 avail
  3. ADK cost 150% 3 avail
  4. ADK cost 125% 4 avail
  5. ADK cost 100% no limit on avail
5pts
15pts total
Clear Out the Rats...
Landing Beacon Ability - Enemy scouts in area, fire a few warning shots - Ability destroys beacon
  1. 3 howitzer shots land in  area surrounding beacon (shots do 50% less damage)
  2. 5 howie shots land in area surrounding beacon (shots do 50% less damage)
  3. 7 Howie shots land in area surrounding beacon (shots do 50% less damage 25% more suppression)
  4. 7 Howie shots land in area surrounding beacon (shots do 50% less damage 50% more suppression
  5. 10 howie shots land in area surrounding beacon (shots do 50% less damage 100% more suppression)
5pts
15pts total
A Friend Up There
Landing Beacon Ability
Custom built supply drops are available for purchase - Supply drops may include Mortars, HMGs, BARs, Thompsons, Bazookas, Recoilless Rifles - Weapons are bought individualy (1 bar purchase = 1 bar)   May fit 1 heavy weapon 5 light weapons per drop
(HMG/Mortar = Heavy)
(AT Weapons count for 2 light)

Single purchase -5pts

5pts
10pts total
T5

Walter  Berkowitz 
NEW UNIT - Cpl. Berkowitz
aprox 150% cost of regular sniper
may only be deployed via airdrop
stats compared to reg sniper:
75% slower ROF (fires once every 30s)
No Movement penalties from water
150% larger range (Has around 80 range)
Must Uncamo to place any beacons

May run in while camo
May buy and place Beacons & Radios
May buy and place listening device (invisible spotter  radio LOS 15)
May buy and use demo charges
May buy and use up to 2 stolen panzerfausts



Availability: 1:(.1)

Pre-Req: Full levels on everything leading up to it

  1. Availability 1(.1)
  2. Availability 1(.15)
  3. Availability 1(.2) 
  4. Availability 1(.25) 
  5. Availability 1(.3)
    100% more accurate (does not miss) 25% more damage (can kill KCH)
10pts
25pts
Broken Arrow!!!!:
Landing Beacon ability - AVAILABLE AFTER BEACON DEPLOYED FOR 4 MINUTES - LZ has been comprimised, dispatch high explosive ordinance! - ability destroys beacon

This strike is rough equivilent in power of an enchanced V1

  1. 30 second call-in time, no warning noise, when ability is activated beacon smoke color changes to red
  2. 30 second call-in time no warning noise, 15 seconds after ability activated smoke color changes to red
  3. 30 second call-in time no warning noise 10 seconds after ability activated smoke color changes to red
  4. 20 second call-in time no warning noise 10 seconds after ability activated smoke color changes to red
  5. 15 second call-in time no warning noise smoke color remains green 

10pts
25 pts total
A Better Gun
Sniper Rifle may be added to supply drops - Sniper rifle is 25% droppable on death
  1. 1 available 300% cost
  2. 1 available 250% cost
  3. 1 available 200% cost
  4. 1 available 150% cost
  5. 2 available 100% cost
10pts

20pts total

Shock Troops Tree


T1
Tuck & Roll
Paratroopers "get up" from a drop faster
  1. 10%
  2. 20%
  3. 30%
  4. 40%
  5. 50% & dropped from 20% lower altitude
All Together Now:
Better training allows for squads to land closer to each other
  1. 10% less time between man landing
  2. 20% less
  3. 30%
  4. 40%
  5. 50% % dropped from 20% lower altitude

Airborne Enginuity
Airborne obtain the ability to make sandbags, wire, tank traps
 
  1. Barbed Wire
  2. Sandbags
  3. Sandbags build 10% faster
  4. Sangbags build 20% faster
  5. Tanktraps
 

T2 Fight While Falling
AB May fire weapons while in air
3pt single click
Birds Eye View
Sight Range increase for AB in the air
  1. 20% increase
  2. 40% increase
  3. 60% increase
  4. 80% increase
  5. 100% increase

    Motherfucking Ninjas

    Assault Airborne Do Not Speak or make movement noise when not in combat
    3pt Single Use
  1. Sabotage & Scavenge
    AB may destroy unmanned HMGs, ATGs, and Mortars, unit gains 1 grenade
    Single Click 3cp
    Ability takes 5s 
T3 Assault AB
NEW UNIT
5 man AB Squad - Urban Combat Skin
May purchase Thompsons or Bars in groups of 2
Has +20% HP -5 LOS compared to regular AB
  1. 200% cost
  2. 150% cost
  3. 125% cost
  4. 100% cost
  5. 100% cost vet1 fireup is free


Throwing Arm

  Increases the grenade and satchel range of all airborne squads

 

  1. 105% range increase
  2. 110%
  3. 115%
  4. 125%
  5. 150% (slightly longer than gren grenade range) and fuse goes down .2 seconds to compensate for range, satchel timer goes down to 2.5 seconds)

Blind Landings
AB May Purchase NO smoke - 10mu
  1. 350% cost
  2. 275% cost
  3. 200% cost
  4. 150% cost
  5. 100% cost

 
 
 
 
T4
Red Smoke
AB May Buy Red Smoke (changes call-in smoke to red)
 10mu
  1. 350% cost
  2. 275% cost
  3. 200% cost
  4. 150% cost
  5. 100% cost

This your first drop?
Your troops have gained experience under your command and will gain buffs the longer they are on the field
 
  1. 5 minutes - 10%  more sight range
  2. 10 minutes - 10% faster RoF
  3. 15 minutes - 10% less recieved accuracy
  4. 20 minutes - 15% more weapons range
  5. 35 minutes - 20% health (vet2 +20% damage)

 

HALO Drops
AB may purchase no sound (while dropping) -10mu
350% cost
  1. 350% cost
  2. 275% cost
  3. 200% cost
  4. 150% cost
  5. 100% cost

T5
Softer Landings
AB May Buy Red Smoke w/Pre-Emptive Barrage - 100mu

Pre-Emptive Barrage hits LZ with 3 howitzer rounds over 10 seconds - relatively tight spread - AB land 5s after barrage conclusion

  1. PEB hits LZ with 5 Howitzer rounds over 10s - relatively tight spread AB land 5s after barrage conclusion
  2. PEB hits LZ with 8 howitzer rounds over 10s relatively tight spread AB land 5s after barrage conclusion
  3. PEB hits lz with 10 Howitzer rounds over 6 seconds medium spread AB land 3 seconds after barrage conclusion
  4. PEB hits LZ with 15 howitzer rounds over 6 seconds large spread AB land immediately after barrage conclusion

Our chutes will blot out the sun
 Airborne can purchase a platoon that can exceed your pop cap limit but requires 10 free pop cap
A set platoon of 2 Assault squads, 2 Regular, and 1 Pathfinder. Squads can be upgraded and will retain vet but the platoon will cost more than a regular one.
Cooldown 10 minutes
 
 
  1. 1 Platoon, 250% cost of individual squads
  2. 1 Platoon 200% cost
  3. 2 Platoons 150% cost
  4. 2 Platoons 125% cost
  5. 3 Platoons 100%
Sneaky Buggers
Assault AB gain ability to cloak for short duration after paradropping (like stormy cloak)
  1. 60 second duration
  2. 90s duration
  3. 120s duration
  4. 150s duration
  5. 180s duration


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